/*
 * GUILANEINTERFACE.h
 *
 *  nathan perry
 */

#ifndef GUILANEINTERFACE_H_
#define GUILANEINTERFACE_H_

#include <string>
/*
 Class: GUILaneInterface
 */
class GUILaneInterface {
public:
	virtual void Start(float speed) = 0;
	virtual void Stop() = 0;
	virtual void setRunSpeed(float speed) = 0;
};

#endif